if you're using rigidbody2d for the falling platforms, could you turn "Freeze Rotation Z" so the player doesn't trip over the platforms in that one part with a whole line of falling platforms?
Another suggestion would be to create a "2D Physics Material," set the friction to 0, and attach it to the player's collider to prevent sticking to walls?
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if you're using rigidbody2d for the falling platforms, could you turn "Freeze Rotation Z" so the player doesn't trip over the platforms in that one part with a whole line of falling platforms?
Another suggestion would be to create a "2D Physics Material," set the friction to 0, and attach it to the player's collider to prevent sticking to walls?
please please set the assets to "Point (No Filter)" instead of "Bilinear" ughhhh
Fixed